The target audience for this activity is EC-4 teachers and prospective teachers. It also applies to teachers working toward Texas EC-12 Educational Technology Certification. | ||
The purpose of this activity is to help teachers develop student-centered animations using two cross-platform, open-source4 tools: TuxPaint6, and the GIMP3 (Gnu Image Manipulation Program, version 2.2). Introduction
The potent GIMP image editor has the capacity to import the PNG file format, and assemble the image sequence into an animation. With the free (open-source4) GIMP Animation Package installed, even more power is available to the user, including the ability to import or export video in animation format - but that is for another, more advanced tutorial. What can a classroom teacher do with this kind of project? Here are some ideas:
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The objectives for this lesson are:
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Prior to attempting this lesson, the teacher should download or obtain TuxPaint and the GIMP, install them and make sure that they work on the machines that will be used for the activity. Students should be already familiar with the TuxPaint and GIMP user interfaces prior to beginning this lesson. Animation is an effective way of addressing multiple modes of learning in students - as well as a powerful tool for teaching how graphics and video are related. Animation is also one of the most important ways to show how motion in film is actually an illusion generated by the way our eyes acquire information (in discrete images) and how our brain processes it. For more advanced audiences, this activity may be extended to provide analogies to many "continuous" processes which are actually made up of swiftly changing discrete components...from the "frames" of a digital music file, to the packets of information on a network. | ||
The materials for this lesson are:
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Steps (activity summary). For the purposes of this tutorial, we shall use the Windows XP operating system...but the process is similar on Macintosh or Linux machines.
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TuxPaint image creation
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GIMP image import | ||
Once we have created our TuxPaint image sequence, we shall import them and "stack" them into a single animation image file with the GIMP graphics program. Open the Gimp, and once it has fully loaded, use the "FILE: OPEN" command to browse to the folder (directory) in which your series of TuxPaint images is stored. |
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Once you have loaded your first image, use the image display's FILE command to import additional frames or images as layers with the "FILE: Open as Layer" command. Keep adding images as layers, one-by-one, until you have "stacked" all of your TuxPaint images into a series of layers, with the oldest (or first image) on the bottom, and the last one on the top. | |
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Gimp image conversion and export
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Viewing your image. To view your animation, simply load it in your browser (All the modern browsers will load an individual GIF image). You may also write a simple web page to "contain" your GIF. This is easy to do using a tool such as the NVu web editor. |
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Summing up: Gimp animations in other educational contexts. Although the tutorial above focuses on a variation of "cel" animation in which a series of drawings is displayed, there are a host of other useful ways to use animation in the classroom. For example, in the "SKEETER" activity available from this link, a digital microscope and a frame-grabbing utility have been used to acquire a series of images of a mosquito larva in pondwater. VirtualDub, a free and open-source video-editor has been used for this. In the "Skeeter" activity the free software was used to assemble a multimedia video animation that permits the viewer to observe several hours of the behavior of the larva in a few seconds of animation. Finally, In the Satellite Image Animation available from this link the GIMP and free NOAA satellite images are used to create animations that empower young people to explore their world with new tools. | ||
CEL Animation (and the related form known as STOP-MOTION ANIMATION) are among the most traditional approaches to creating an illusion of motion in film. Cel animation is the form used in hand-drawn cartoon animation found in film and television up through the 1980s ("Cel" is short for cellulose - the substance originally used for the transparency upon which a character is drawn - because much of the image is transparent, it can be superimposed on a background). In Cel animation drawings are produced in a sequence with one drawing after another displayed in rapid succession as frames in video sequence. Stop-motion animation works in a similar fashion, except that a model is photographed with small changes to position giving an illusion of motion when the frames are combined into a continuous video. In recent years, computer processing has enhanced the ability of alternative approaches such as PATH ANIMATION and CGI ANIMATION to create illusion, with extensive use in the photography of three-dimensional models and the integration of computer graphics. | |
2GIF: |
GIF (Graphic Image File format) is a proprietary and widely supported graphics file format that in its most common form incorporates sequential display of layers, permitting animated display. It is limited to no more that 255 colors, and is most often used for simple cartoon-like animation. |
GIMP (The Gnu Image Manipulation Program) is an open-source graphics editor that compares favorably in power and capability with such expensive, proprietary graphics editors as Adobe PhotoShop, or Corel Draw. GIMP is rapidly becoming one of the top image manipulation programs in the world, and it and its source code are available as a free download for all the major operating systems from http://www.gimp.org . | |
By its very nature, open-source software is ideal for the educational environment. It differs from proprietary licensing by requiring that the software be provided at no-cost, and that it remain freely alterable, so that it can be adapted or improved as needed. The source code that makes up the software is transparently available along with the software, so that any member of the programming community may examine it for bugs, and improve or adapt it without violating intellectual property rights. The key provisions in this case are: | |
5PNG: |
PNG (Portable Networks Graphics) is an open-standard graphics file format that incorporates file compression and millions of colors (as the JPG format does), as well as hidden text comments, and layers (as the GIF format does). The PNG file format was developed for modern web browsers and is slowly becoming more popular as a graphics format for cross-platform image editing. |
TuxPaint is an open-source drawing program that integrates sound and other child-friendly features. It and its source-code are freely available as a download from http://www.newbreedsoftware.com/tuxpaint |
*My thanks to Thomas Collette for this Mac OSX tidbit.
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This lesson and all of its images were developed by and are copyrighted by B. H. Giza, Ph.D. © Last updated October 18, 2009